Design Portfolio

Selected work spanning large-scale experience design, product development, interaction design, and participatory research. 2005–2023.

Large-Scale Experience Design

Freeze Frame animation installation

Freeze Frame

Mumbai International Airport T2 | 2012–13 | Curated by Rajeev Sethi

Kinetic installation depicting motion of traditional Indian vehicles (vahanas) using pre-digital animation techniques. Motion before motorisation, depicted through animation from before computers. As a still image, the work displays potential for animation upfront—a permanent sculpture that implies movement.

Motion Design Cultural Design Permanent Installation
Excavations installation

Excavations

Mumbai International Airport T2 | 2016–17 | Curated by Rajeev Sethi

Architectural installation featuring a panel rendering two women in conversation. The work invites questions about the nature of such exchanges—science fictions could emerge, but also traces of the deeply personal. Frozen, but thawing slowly. Bridges traditional craftsmanship with contemporary airport infrastructure.

Spatial Design Craft Integration Narrative Design
Canopy public installation

Canopy

Delhi (Chandni Chowk, Jama Masjid) | 2008 | 48c Public Art Festival

Multi-purpose bamboo installation envisioning diverse street life. Simultaneous community (top) and commercial (bottom) use were proposed—reimagining public infrastructure for shared urban space. Exhibited internationally at Futuresonic Festival, Consume @ Exit Art (New York), and Peter Scott Gallery.

Public Design Urban Intervention Service Design
Another Pattern Is Apparent video installation

Another Pattern Is Apparent

The Guild, Mumbai | 2011 | On The Sidereal

Video installation projecting text onto zigzag acrylic with light-filtering patterns. The piece explores how information transforms through material mediation—text becoming abstraction, clarity becoming ambiguity.

Video Installation Spatial Design Material Exploration
Phase Shift installation

Phase Shift

The Guild, Mumbai | 2012 | Variable Operatives

Cash counting machine repurposed as animation device. Frames printed on 500-rupee sized paper are animated by the machine's flipping speed, captured by a modified lamp-head camera and displayed on B&W television. Explores hardware hacking and repurposing existing technology.

Hardware Hacking Repurposing Animation

Product & Interaction Design

Bhatka Bhatka GPS sandals

Bhatka Bhatka

Wearable Product | 2009 | exhibit 320, New Delhi

Sandals with embedded circuits (GPS, Arduino) to navigate wearers towards infrequent spots in the city. Tools for urban exploration. Early exploration of embodied navigation and wearable technology. Curated by Gitanjali Dang for Continuum Transfunctioner.

Wearable Tech IoT Hardware Prototyping UX
Masking USB security objects

Masking

Security Product Concept | 2012 | Transmediale, Berlin

Objects embedded with USB security keys that enable layers of private conversation on public websites. Hardware-based authentication for privacy-preserving communication. Exhibited at Transmediale (Berlin) and MuseumsQuartier (Vienna).

Security Design Privacy Hardware Interaction
Distortion Field game

Distortion Field

Interactive Game | 2011 | Zacheta National Gallery, Warsaw

Custom top-down racing game with modified objectives. Instead of driving fast to win, players search for escape routes to leave the race. Leaving in time is the only way to win. Clues are passed through collisions. Explores alternative success metrics through game mechanics.

Game Design Interaction Design Behavioural Design
Even War Has Limits game mod

Even War Has Limits

Game Modification | 2010 | India Art Fair

Video game mod replacing bullets and bombs with words, modelling a war of language rather than violence. Exhibited at The Guild (Myth/Reality, curated by Veerangana Solanki) and India Art Fair 2010. Explores game mechanics as tool for reframing conflict narratives.

Game Design Modding Narrative Design
The Decay of Meaning game

The Decay of Meaning

Interactive Installation | 2011 | exhibit 320, New Delhi

Game based on a linguistic database of value-laden words. Two avatars chase each other, with speeds determined by the semantic value of words they collide with. Dynamic value assignment creates emergent complexity. Curated by Himali Singh Soin for Words: a user's manual.

Data-Driven Design NLP Game Mechanics
post_writer Twitter journal

post_writer

Editorial Platform | 2016 | V2, Rotterdam

Twitter-based monthly journal. Each issue: six tweets—four by humans, one by bot, one by sponsor. No individual credits, only issue-wide. Which tweet is by whom remains ambiguous. Explores authorship and AI collaboration. Exhibited at The Gig Is Up, V2 Rotterdam (curated by Sarah Cook).

Editorial Design Platform Design AI Collaboration

Participatory Design & User Research

Even If You Roar participatory game

Even If You Roar

Participatory Installation | 2014 | Tarq Gallery, Mumbai

Site-specific game establishing audience-artwork relationships through rule-based interactions. Rules revealed on site. Facilitates exchanges between viewers through multiple cycles of structured engagement. Exhibited at Pocket Maps of the Mind (curated by Veerangana Solanki).

Participatory Design Game Mechanics Social Design
Mathinahalli community project

Mathinahalli

Community Research Project | 2009 | Bangalore

Neighbourhood public art project inviting children from the local area to tell stories about their environment in exchange for different things. Ethnographic design research surfacing local knowledge through exchange-based methodology. Staged at Working Women's Hostel, Thippasandra.

User Research Ethnography Community Design
Public Service Centre in Tokyo

Public Service Centre

Service Design Intervention | 2014 | Tokyo, Japan

Pop-up service centre in parks and parking lots offering humane, generous services not typically available in cities—friendly conversation, small acts of care. Commissioned by Dis-locate Residency, Japan. Explores service design through social intervention.

Service Design Social Innovation Human-Centred
Your Time Club community project

Your Time Club

Community Design Project | 2009 | Bangalore

Programme inviting laid-off technology workers to find alternative uses of their time. Created during the 2008 recession for skill-sharing and community building among displaced workers. Early exploration of transition design. Staged at Thippasandra, Bangalore.

Transition Design Community Building Social Design
Nanoresidency project in Tokyo

Nanoresidency

Programme Design | 2014 | Tokyo, Japan

Micro-residency programme inviting sound artists to spend time and perform in a public toilet. Before artists arrived, the space was cleaned and transformed. Designed programme structure, artist selection, and spatial transformation protocols. Commissioned by Dis-locate Residency.

Programme Design Curation Space Activation
Voice democratic access project

Voice

Public Intervention | 2008 | Khoj Peers Residency, Delhi

Performance project involving walks through different neighbourhoods with statements expressing democratic right-to-access. A photographer documented the process. Explores design's role in advocating for equitable access to public space.

Social Design Accessibility Documentation
Tree Farm urban agriculture project

Tree Farm

Public Art Initiative | 2009 | Bangalore

Public art initiative growing vegetables in baskets hanging from trees in a suburban area. Exploring vertical urban agriculture and community food systems. Staged outside Srishti School of Art, Design and Technology.

Urban Design Sustainability Community
A Place To Stay documentary

A Place To Stay

Documentary Film | 2006 | Kumar Talkis/PSBT Fellowship

Short film (5.5 mins) about the experiences of a temporarily homeless person in Mumbai. User research through documentary storytelling. Screened at Open Frame and Biennale du carnet de voyage (Clermont Ferrand, France).

Documentary User Research Storytelling